How a round works, start to finish 2 minThe countdown, the race, and the two ways a round ends: somebody calls Nertz, or the table goes quiet for 25 seconds.Build the middle and capture Kings 2 minAces start the shared piles, anyone can add to them, and playing the King to finish a run captures the pile for 10 bonus points.Use your four piles and flip your hand 2 minHow to stack your four work piles, move cards between them, and use the three card flip when you are stuck.Call Nertz and end the round 2 minNertz is called for you the moment your Nertz pile is empty. Here is what that does to the round, the bonus and everyone else.How scoring works, and why you lost points 2 minEvery way points change in Nertz!: middle cards, King captures, the Nertz bonus and the cards left in your Nertz pile, with a worked example.
Other topics
Getting startedWhat the game is, your first round, and installing it.3 articlesAccount & sign-inSigning up, codes, passwords, and leaving when you want to.5 articlesPlaying the computerLevels, table size, target score, hints and sound.2 articlesOnline tablesTable codes, invites, seats, reconnecting and guests.4 articlesStats & leaderboardYour profile, the boards, and sharing a match.3 articlesThe Coach helpersStrategy advice, finding a table, and score explanations.1 article