Accessibility features and settings

Accessibility 2 min readLast updated October 3, 2026

Keyboard support, motion, sound, contrast and screen reader details in Nertz!, plus where to ask for something better.

Keyboard and focus

  • Every control is reachable with the Tab key, and shows a visible focus ring while it is selected.
  • Dialogs and panels, including "How to play" and the help assistant, close with the Escape key.
  • Buttons that only show an icon carry a text label for screen readers, for example "Notifications", "Turn hints on" and "Leave".

Motion

  • Cards animate as they move, and winning moments set off a short celebration.
  • If your device has "reduce motion" switched on, the game respects it: the repeating hint animation stops and movement is kept to a minimum.
  • In your operating system, look for Accessibility then Motion (Apple) or Accessibility then Visual effects (Windows) to turn it on.

Seeing the cards

  • Cards worth 5 points carry a gold 5 in the corner, so value is not colour dependent.
  • Red and black suits are shown with the suit symbol as well as the colour.
  • Hints can be turned on at any level with the lightbulb button, which glows the cards you can play.
  • The table is a large layout that reflows on small screens, and browser zoom (Ctrl and +, or pinch on a phone) scales everything without breaking the layout.

Hearing the game

  • Sound is optional and can be muted with the speaker button in the top bar.
  • Nothing in the game depends on hearing it: every sound has a visual equivalent on the table, and the round summary is written out in full.
  • The help assistant and the help centre are entirely text, so nothing important is audio only.

If something is still hard to use

Tell us. The accessibility feedback form at nertz.app/accessibility takes a couple of minutes, and it reaches the people who change the game.

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